OObjects
How it works

Find a place. Make it yours. Build what should be there.

Objects keeps the path from idea to shared world direct. Every creation starts somewhere on Earth and ends as a discoverable part of that same map.

1

Explore

Spin the globe, zoom toward a region, or search for a city and place. The map transitions from a worldwide view to a buildable surface while keeping your location understandable.

2

Claim

Select an available 32 × 32 meter plot. For a larger object, select connected plots so the site forms one continuous buildable footprint.

3

Build

Choose parts and materials, preview placement on the stud grid, stack bricks, paint lines, rotate pieces, and undo changes. Or ask AI for an editable starting point.

4

Publish

Add a clear name and description, then publish. Your object is stored in versioned chunks and appears at its geographic coordinates for the world to see.

5

Discover

Explore nearby construction and finished objects, open a model, learn who built it, react, share a link, or report something that does not belong.

6

Keep building

Return to your profile to revisit, edit, rotate, or remove your objects. Your published work stays associated with your account and its claimed sites.

What can you build?

A tiny sculpture may need only one plot. A landmark, stadium, park, boardwalk, transit hub, or neighborhood-scale idea may use several. Water is buildable too, which makes room for ships, piers, islands, bridges, floating structures, and ideas that ignore ordinary planning rules.

What happens after publishing?

The object leaves the isolated editor and returns to the map. Nearby viewers receive a lightweight summary first, followed by preview or detailed brick geometry when needed. That keeps the world responsive without flattening finished work into a generic marker.

Objects is a creative world, not an exact architectural or geographic record. Published builds express what people imagine at a place.